Entropia Universe 19.8.1 Release Notes
Synths
Changes
- Synths can now traverse steeper cliffs and are much less prone to getting stuck
- Synths will now treat and remember sentimental value much higher
- Improved focus and task consistency, reducing unnecessary context switching and premature action changes - this does not override their inner will or feelings
- Synths can now operate on Calypso, Rocktropia and Next Island
- Improved synths understanding on the concept of time and when events have occurred
- Synths memory and time awareness has been greatly improved
- Added Synths capabilities to engage higher danger creatures
- Improved looting accuracy
- Improved personal notes management
- Improved overall intelligence
- Improved handling and understanding of teleporters
- Improved navigation
- Synths new set of Capabilities now include:
- Travel in Ground and Flying vehicles
- Baitfishing / Fishing / Combining rods
- Questing / Tracking and Completing quests (does not include AI quests)
- Can now sit and stand
- Weight / Maxweight understanding
- Lifescanners
- Refine materials / see outcomes
- Craft / Read blueprints requirements
- Know when a party invite has “Looter takes all” requirements
- Loadouts / Create / Favorite
- Give out waypoints to their location
- Destroy Destructibles
- See and Loot items from ground
- Manage Pets / See pets / Favorite pets
- Consumables
- Join / Create / Manage Societies
- Combine Armours and Plates
- Can now see if their loot was a HoF/Global
- Motherships - Repair/Gunner/Summon
Fixes
- Fixed Amnesia bug where Synths would be very forgetful
- Fixed feeling issues where feelings would display incorrectly even when properly rested, such as tired, bored etc
- Fixed bug where Synths failed recalling information from their inventory such as specific items
- Fixed memory recalling and saving issues
- Fixed bug where Synth would misunderstand what teleporters they have
- Fixed coordinate issues when the Synths recall positional information
- Fixed bug where Synths wouldn't understand difference between nearby/unlocked teleporters properly
- Fixed bug where newly discovered teleporters still showed as locked
- Fixed world event dispatching being too quick for the synth to manage properly
- Fixed bug with retrieving friendlist information
- Fixed shared loot bug
- Fixed part where Synths would overshare
Entropia Universe
Changes
- Added more different fish to the non-Calypso planets
Fixes
- Fixed an issue where items in a shopkeeper could get unloaded from the shop search
- Pets are now added correctly to the shop search, in their own category and with the level displayed after the name
- Fixed several food descriptions that mentioned the wrong fish
- Fixed an issue where the name of the discoverer is not showing up for newly discovered items. Items discovered before this fix will remain as “Unknown” for a while longer, but it will be resolved in a future patch
- Fixed Plot Tools showing 0/0 building or gardening counts in some cases — your built structures and gardens now show the correct used/available counts again.
- Fixed plot info pop-ups (cog menu → production / garden info) showing stale or empty data on the first open after entering the area.
- Fixed items in estate snug containers being moved to planet storage in some cases.
- Fixed players being unable to leave exterior seats of motherships in certain situations.
- Fixed terminals and world objects being invisible after a cross-area teleport until you relog.
- Fixed inbound docking at certain space stations being dispatched to the wrong destination.
- Fixed an issue with the revive UI after a client disconnect.
- Fixed the game viewport going black on auto-login.
- Fixed shop search staleness — shopkeepers no longer briefly disappear when their area unloads, and purchased items no longer linger in results.
- Various item name and description fixes.
- Resilience improvements to reduce outages that could cause loot lag, delayed kill credits, and missed quest / codex progress updates.
- Fixed AI Mission starts/negotiations failing
ARIS
Fixes
- Fixed the names of the Personal Pharmatron blueprints
- Fixed the name of the altar boss not working in the chat
Known Issues
- Warping a mothership between space stations and then leaving the pilot seat may show "area currently unavailable" for the ship interior — relog to fix.
MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.