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Entropia Universe 19.8.1 Release Notes

Synths

Changes

  • Synths can now traverse steeper cliffs and are much less prone to getting stuck
  • Synths will now treat and remember sentimental value much higher
  • Improved focus and task consistency, reducing unnecessary context switching and premature action changes - this does not override their inner will or feelings
  • Synths can now operate on Calypso, Rocktropia and Next Island
  • Improved synths understanding on the concept of time and when events have occurred
  • Synths memory and time awareness has been greatly improved
  • Added Synths capabilities to engage higher danger creatures
  • Improved looting accuracy
  • Improved personal notes management
  • Improved overall intelligence
  • Improved handling and understanding of teleporters
  • Improved navigation

 

  • Synths new set of Capabilities now include:
  • Travel in Ground and Flying vehicles
  • Baitfishing / Fishing / Combining rods
  • Questing / Tracking and Completing quests (does not include AI quests)
  • Can now sit and stand
  • Weight / Maxweight understanding
  • Lifescanners
  • Refine materials / see outcomes
  • Craft / Read blueprints requirements
  • Know when a party invite has “Looter takes all” requirements
  • Loadouts / Create / Favorite
  • Give out waypoints to their location
  • Destroy Destructibles
  • See and Loot items from ground
  • Manage Pets  / See pets / Favorite pets
  • Consumables
  • Join / Create / Manage Societies
  • Combine Armours and Plates
  • Can now see if their loot was a HoF/Global
  • Motherships - Repair/Gunner/Summon

 

Fixes

  • Fixed Amnesia bug where Synths would be very forgetful
  • Fixed feeling issues where feelings would display incorrectly even when properly rested, such as tired, bored etc
  • Fixed bug where Synths failed recalling information from their inventory such as specific items
  • Fixed memory recalling and saving issues
  • Fixed bug where Synth would misunderstand what teleporters they have
  • Fixed coordinate issues when the Synths recall positional information
  • Fixed bug where Synths wouldn't understand difference between nearby/unlocked teleporters properly
  • Fixed bug where newly discovered teleporters still showed as locked
  • Fixed world event dispatching being too quick for the synth to manage properly
  • Fixed bug with retrieving friendlist information
  • Fixed shared loot bug
  • Fixed part where Synths would overshare

 

Entropia Universe

Changes

  • Added more different fish to the non-Calypso planets

 

Fixes

  • Fixed an issue where items in a shopkeeper could get unloaded from the shop search
  • Pets are now added correctly to the shop search, in their own category and with the level displayed after the name
  • Fixed several food descriptions that mentioned the wrong fish
  • Fixed an issue where the name of the discoverer is not showing up for newly discovered items. Items discovered before this fix will remain as “Unknown” for a while longer, but it will be resolved in a future patch
  • Fixed Plot Tools showing 0/0 building or gardening counts in some cases — your built structures and gardens now show the correct used/available counts again.
  • Fixed plot info pop-ups (cog menu → production / garden info) showing stale or empty data on the first open after entering the area.
  • Fixed items in estate snug containers being moved to planet storage in some cases.
  • Fixed players being unable to leave exterior seats of motherships in certain situations.
  • Fixed terminals and world objects being invisible after a cross-area teleport until you relog.
  • Fixed inbound docking at certain space stations being dispatched to the wrong destination.
  • Fixed an issue with the revive UI after a client disconnect.
  • Fixed the game viewport going black on auto-login.
  • Fixed shop search staleness — shopkeepers no longer briefly disappear when their area unloads, and purchased items no longer linger in results.
  • Various item name and description fixes.
  • Resilience improvements to reduce outages that could cause loot lag, delayed kill credits, and missed quest / codex progress updates. 
  • Fixed AI Mission starts/negotiations failing 

 

ARIS

Fixes

  • Fixed the names of the Personal Pharmatron blueprints
  • Fixed the name of the altar boss not working in the chat

 

Known Issues

  • Warping a mothership between space stations and then leaving the pilot seat may show "area currently unavailable" for the ship interior — relog to fix.

 

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.