Entropia Universe 19.0.0 Release Notes
Entropia Universe 19.0.0 Release Notes
New Features
- New beginner experience set on the moon Setesh (replaces Thule)
- A lush landscape centered around the bustling frontier city Port Cabrakan
- New NPC behavior, enabling schedules, movement and reactions to make locations from now on feel more alive
- New Creatures and Codex entries
- Altaik
- Robot Commando
- Setesh variants of existing creatures
- Plenty of new missions introducing the game mechanics and lore, go to Security Chief Harkov to start!
- New exciting mission rewards for all players (note some items will not be available for people who have played through Thule)
- Secrets and side missions to help connect to future content
- Various QoL fixes (details below) to help new players get into the game easier and also alleviate annoyances
Changes
- Ashi Oil Rig
- Ground & flying vehicles allowed in surrounding area (zone on the map); still blocked near the rig
- Oil output increased
- Pets not allowed in the surrounding area
- Creatures cannot be trained into the surrounding area
- Orthos Oil Rig
- Rig reactivated; same rules as Ashi with lower rewards
- Removed robot spawns on the rig area
- Creatures cannot be trained into the rig area
- The Gauntlet
- The instance has been temporarily disabled
- The Vivo S10 reward has been moved to the mission chain in Setesh
Fixes
- Creatures that are set to be instantly looted when killed are now looted even if the player is dead when the creature dies
Known Issues
- Performance on Setesh, specifically Port Cabrakan and Outpost Bacab is not optimal and we are planning a second pass.
AI System Updates
- Mission System Enhancements
- Introduced "hand-in" missions, allowing NPCs to request specific items in exchange for rewards.
- New daily mission givers, Trader Joel (Cabrakan) and Trader Joanna (Camp Icarus), have been implemented, offering item-for-reward missions.
- Addressed and resolved an issue where NPCs occasionally experienced "tiredness" when attempting to initiate missions, leading to improved mission initiation reliability.
- Memory and AI Model Improvements
- The NPC memory system has undergone a significant rework, enhancing its efficiency in retaining information over time. This update facilitates the development of more comprehensive and enduring NPC memories regarding user interactions.
- Underlying AI models have been upgraded for improved performance and capabilities.
- User Interface (UI) Updates
- Action Bar
- Drag-and-drop no longer requires being in edit mode.
- Action bars can now be individually locked/unlocked to avoid accidental dragging while not in edit mode.
- Message Center
- The Message Center window has received a comprehensive overhaul.
- Addressed various minor bugs, including incorrect icon rendering, deactivated tutorials displaying pages, and improper display of bid entries (incorrect backgrounds and placement).
- User List
- Resolved a bug preventing the display of offline timers for users.
- The visual presentation of the User List window has been consolidated for a cleaner appearance.
- Texturizer Tool
- Corrected an issue where items in the Texturizer Tool window did not rotate and zoom accurately in the preview.
- Chat System
- Chat colors have been restored to their pre-UI update palette.
- Quest Tracker
- A soft background has been added behind the text in the Quest Tracker to enhance readability.
- Options Menu
- A new "MISC" option, previously exclusive to the client launcher settings, is now directly accessible within the in-game Options menu, this for example includes language and connection settings.
- Dropdown menus within the Options with a significant number of entries now provide increased visual space to facilitate scrolling.
Known Issues
- Friend Requests is not working properly in the Message Center - this will be patched
Vehicle Updates
- Place and Enter action:
- A new vehicle action that spawns the vehicle at the player’s position and automatically enters the vehicle.
- Accessed through the inventory or by using a vehicle in the hot bar.
- Recall Changes
- The recall action now returns the vehicle to inventory while on the same planet.
- Added a new recall action that forces all vehicles to planet storage.
- Automatic recall
- A new option for automatically recalling vehicles to the inventory when they are far away.
- The distance is configurable by the player.
- Automatic re-equip
- If a tool was equipped while entering a vehicle it will be re-equipped upon exiting the vehicle.
- This is disabled in PvP
Map
- Nearby owned vehicles now appear as a floating marker
MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.